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Nintendo sought a game to compete with Sega's Aladdin and purchased a large minority stake in the company. Tasked with reviving the dormant Donkey Kong franchise, Rare assembled 12 developers to work on Donkey Kong Country over 18 months.
Donkey Kong Country was inspired by the Super Mario series and was one of the first home console games to feature pre-rendered graphics, achieved through a compression technique that allowed Rare to convert 3D models into SNES sprites without losing detail.
It was the first Donkey Kong game neither produced nor directed by creator Shigeru Miyamoto, though he contributed design ideas. It was released in November to acclaim and sold 9.
Critics hailed its visuals as groundbreaking and praised its gameplay, replay value, and music. The game won numerous accolades, and although some retrospective critics have called it overrated, it is frequently cited as one of the greatest video games of all time.
It has been ported to numerous platforms, including Game Boy handheld consoles and digital distribution services. It also helped establish Rare as one of the video game industry's leading developers and re-established Donkey Kong as a key Nintendo franchise. There are no reviews yet. Be the first one to write a review. Community Collections. Avast Free Security. WhatsApp Messenger. Talking Tom Cat.
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Software Coupons. Visit Site. The Download Now link directs you to the Windows Store, where you can continue the download process. You must have an active Microsoft account to download the application. This download may not be available in some countries. It adds up to a fun, challenging time, although the busy backgrounds make play on the backlit GBA SP a must.
Question: A while back you printed a code and a secret area that let you build up extra lives, but now can't get out! Answer: Yeah well, you know those guys at Codebreakers. Thanks to special connection at Nintendo cough, cough - sorry, irony got stuck in my throat , I know how to get you out. Take my hand and I'll lead you through it. It what promises to be one of the biggest games of this year, Diddy, co-star of the original Donkey Kong Country game from Rare and Nintendo, is once again thrown into a perilous world of beautifully rendered, exotic locales.
The backgrounds are once again impeccable and the action seems to be as strong as ever. The important thing to consider is whether or not Nintendo can make any sort of improvements over the original or if this is just going to be an extension of the first game.
Either way, if it looks this great there is a good chance that the rest of the all-important factors will fall into place. Welcome to Donkey Kong Country, where the apes of wrath are stored! DKC has all the elements of a classic: outstanding graphics, involving game play, and lots of hidden stuff! Your banana hoard is gone, and you're one funky monkey because of it. You left your little buddy, Diddy, to watch the stash, and he got clobbered by the Kremlings.
Now you have to search the jungle, mountains, caves, and sea for your bananas. Don't worry about Diddy, though.
You'll find him at every turn. Everyone knows that two Kongs do make a right! Your two monkeys, Diddy and Donkey Kong, are interchangeable throughout the game. If you lose one, you can always find DK barrels with your missing buddy inside -- they're strewn throughout the stages.
You can even find and ride an animal buddy a frog, rhino, swordfish, or ostrich through a stage. At the end of each stage is a boss, though we've certainly seen tougher ones on the SNES. The Kremlings-slimy, weird reptilian hybrids that have familial connections to Rush Limbaugh -- are your basic platform nightmare.
They come at you in various speeds and colors, and they've brought a horde of guest-host horrors like flying bees, snakes, sharks, and more. Players encounter various types of barrels that help with this bananarama. You can find a Continue Barrel that acts as a level marker, a Cannon Barrel that shoots you into the wild blue yonder, a DK Barrel that gives you back your lost simian soulmate, and a Steel Keg Barrel that rolls continually through a level and destroys everything in its path you can also ride it like an animal friend.
Also there to lend a hand minus that pesky opposable thumb, of course are a few of your jungle friends. There's Candy Kong, who saves your progress, Cranky Kong, a grizzled old ape who has nothing but insults and a few tips for you, and Funky Kong, a pilot who flies you to any previously explored destination you'd like to revisit.
Why would you want to go back a level? Because this game has more hidden stuff in it than a Congressman's agenda. You can replay levels over and over again and always find something new. Bonus games -- and even bonus levels -- are all sequestered away in the stages. The most outstanding accomplishment of this game, though, is the graphics.
Rendered on Silicon Graphics machines the same machines used to make the dinosaurs in Jurassic Park , the graphics are unlike anything seen in a video game before.
The 3D sprites of Donkey and Diddy are fantastic, with great details like Donkey's garish red necktie swinging when he moves and Diddy's wipe of the brow with realistic shadows on his forehead. Rounding out the awesome scenery, the enemies are also rendered in 3D, and the backgrounds have gorgeous graphical touches like the layered snow effect in the mountains and the barely lit caves. The music is great but not quite perfect. The theme song is forgettable, but the cool sound effects include lots of gorilla screeches, chimp whimpers, and jungle drums.
A little digitized voice from the master of insults, Cranky, would've really put the icing on the cake.
The control is not a factor in DKC. One-button jumping is part of both simians' repertoires. You can also roll, pick up barrels, and swing from the vines with ease. It's too bad that most of the levels reflect the ease of the controls.
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